MANDATE & OBJECTIVES
Notions of craft and working by hand are inextricably linked in the popular imagination. Yet today's craft studios feature technological innovations such as 3D printing, laser cutting and computerized textile machinery. Students, faculty and technicians, in university studio departments, develop and explore the relationship of handwork to digital technologies daily. Our study focuses on questions of how digital technologies intersect and combine with traditional, mechanical and hand fabrication processes, particularly the possible affordances of digital technology through embodied learning, a pedagogy of the whole body not just the intellect. The discourse is complex, however, autonomy---the control of creative methods and output through materiality, tools and process---is a central concern in craft methodology. We will interrogate the concepts of re- and deskilling as they pertain to craft and the digital turn.
• To record how academics and students in Canadian post-secondary craft programs articulate and understand the synergies between craft and digital technology;
• To collect examples of ways in which academic practitioners and students have realized pedagogical, technical and methodological developments through craft perspectives;
• To advance craft and technological theory both within the field itself and related disciplines;
• To convey our outcomes to a wider audience of makers and theorists, the public, as well as relevant administrators and policy-makers;
• To communicate the project's findings through research-creation, such as data visualization and exhibitions.
Research Creation
“...new ways to develop knowledge through visual experimentation...”
Student Engagement
“...develop nuances and differing pedagogical approaches to critically analyze and/or engage with the use of digital tools in craft programs...”
Craft Methodology
“...an analysis of the relationship between tools, making and thinking...”